![]() For non-horizontal attacks, stack as much armor poise as you can. This proved especially useful against runebears and those scary lions with implanted blades, as long as you stay underneath them. As such, some overhead attacks will miss you entirely. When your character starts fully charging heavy attacks, he kinda leans forward and becomes shorter, thus much harder to hit with horizontal attacks. ![]() Insane damage and poise damage with correct setup (highland axe off-hand, axe, roar, godfrey talismans, charged attack and poise damage tears). The surprisingly best AoW to slap on these weapons is War Cry (or its superior version Braggart's roar), into fully charged R2s. I have lost many duels/engagements solely due to aim punch. If this gets corrected, this weapon class will certainly not be S tier in PvP, but it will be a lot better. I regularly miss attacks that I should not have due to aim punch. If you don't know what that is, try searching on YouTube for an explanation. Having spent quite some time using these in PvP, I can say that the biggest issue I currently have is aim punch. R1 into reverse backstep R1 is a pretty good combo if someone is spam rolling away from you, especially with golem's halberd because it's so long. Roll catch potential is there as well, though the timing takes some practice. Gravitas is an ok choice as well since it's fast for a colossal attack. ![]() Since the attack speed has been increased, these weapons do now combo with storm stomp. The mist ashes (poison mist, chilling mist and sacred blade) are the best ones for PvP and I land them pretty regularly. The best one to use in PvP is the golem's halberd, mostly because of its range. After a couple hundred hours of practice, I have made some of these viable in PvP, even against meta setups like powerstanced straight swords and great spears.
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